Games research and education (M.Sc. and Ph.D.)

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The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.

Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.

Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.

Read our latest report: IDG Annual Report - Academic Year 2021/22

David developed an innovative model for understanding board game involvement for his thesis.

It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.

Rebecca is researching narrative in games. As part of her thesis, she developed a choice-driven video game.

Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!

The Institute feels like a little community that you're part of.

William's research explored the procedural generation of multi-floor levels for first-person shooters.

Being involved in the research process, I realised how passionate everyone at IDG is about their research.

David C.
Graduated in 2015
Rebecca P.
Graduated in 2017
William C.
Graduated in 2015

Blog What we have been up to lately

November's Board Game Night

November 18, 2016

Every last Thursday of the month, the Institute of Digital Games at the University of Malta is opening its doors to the public for an informal event where we play board games and socialise. Attendees can play one of the many board games available at … read more

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Game Lecture: Experience Machines - Real Virtual Reality a …

November 13, 2016

We are kicking off the Game Lecture Series for the new academic year (2016-2017) with IDG's own Stefano Gualeni taking 'The Experience Machine' and moving it to the modern era -- where virtual worlds and virtual reality are... well... 'real'. The lecture is … read more

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POCG16 Conference wrap-up

November 8, 2016

From the 1st to the 4th November, the IDG hosted the tenth edition of the influential Philosophy of Computer Games conference series ( Run by Dr. Daniel Vella (Program Chair) and Dr. Stefano Gualeni (Organization Chair), the … read more

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Philosophical Anthropology 2.0

November 5, 2016

The Department of Philosophy, in collaboration with the Institute of Digital Games, presented a talk entitled ‘Philosophical Anthropology 2 0: Reading Plessner in the Age of Converging Technologies’. The talk, by Prof. Jos De Mul of … read more

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1st doctoral consortium of the POCG16 Conference

November 4, 2016

On Tuesday 1st November 2016, the Institute of Digital Games hosted the 1st doctoral consortium of the Philosophy of Computer Games conference. Taking place on the morning of the first day of the conference, the doctoral consortium hosted … read more

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'FAST FOOD' by IDG students

October 25, 2016

FAST FOOD is a fast paced rhythm game in which the player must collect as many healthy ingredients as possible whilst avoiding unhealthy options. This game authors are Rebecca Portelli and Yasmin Marie Cachia. The game was originally developed at the … read more

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