The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
Read our latest report: IDG Annual Report - Academic Year 2021/22
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she developed a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
During the 2015-2016 academic year, IDG student Francesca Borg Taylor-East developed a video game titled "Being-towards-death in a Videogame" for the purposes of the Prototyping for Game Designers course. The game shows a satirical view of dying in … read more
During the 2015-2016 academic year, IDG student Isabelle Kniestedt developed a video game titled "My Little Fitness Dragon" for the purposes of the Prototyping for Game Designers course. My Little Fitness Dragon is designed as a casual game for smartwatches … read more
During the 2015-2016 academic year, IDG student Suus de Kock developed a video game titled "Sedna" for the purposes of the Prototyping for Game Designers course. Sedna is a short 2D side-scroller that puts the player in the shoes of an Inuit shaman who has to … read more
During the 2015-2016 academic year, IDG student Sven Kniestedt developed a video game titled "Bard" for the purposes of the Prototyping for Game Designers course. Bard is an educational game designed to help children recognize musical … read more
During the calendar year of 2016, the Institute of Digital Games was happy to host many experts in the field of games and academia in general, in our ongoing Game Lecture Series. Find below a summary list of all Game Lectures in 2016. … read more
G|A|M|E is a journal dedicated to a comparative, critical, and theoretical analysis of videogames. This week the fifth issue of G|A|M|E was released, as usual online and open access. The Institute of Digital Games is involved in a number of ways with G|A|M|E … read more