February 26, 2020

Using Machine Learning for Procedural Content Generation in Games - Public Guest Lecture by Prof. Julian Togelius - NYU

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The Institute of Digital Games is thrilled to have Prof. Julian Togelius from the New York University Tandon School of Engineering presenting speaking as part of our Game Seminar Series. He will be presenting his research and work in relation to machine learning and procedural content generation on the 28th February at 18:00 at the Institute of Digital Games. He will present after Prof. Rafael Bidarra who will be covering Procedural Narrative Worlds in Games.

The Seminar: Using Machine Learning for Procedural Content Generation in Games

More information to follow.


About Prof. Julian Togelius - Leading expert at the intersection of games and AI

Julian Togelius is an associate professor at the Department of Computer Science and Engineering at the New York University Tandon School of Engineering. Previously, he was an associate professor at the Center for Computer Games Research, IT University of Copenhagen. He holds a BA from Lund University, an MSc from the University of Sussex, and a PhD from the University of Essex. Togelius is considered one the world's most accomplished experts at the intersection of games and AI with core contributions in procedural content generation, player modelling and general video game AI research areas.

Togelius is the editor in chief of the IEEE Transactions on Games journal. He is also, with Georgios N. Yannakakis, the co-author of the Artificial Intelligence and Games textbook and the co-organiser of the Artificial Intelligence and Games Summer School series.

Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation (EDPCG) framework and the Search-based Procedural Content Generation (SBPCG) paradigm which define two of the leading research trends within procedural content generation. EDPCG couples player experience modelling and procedural content generation so that game content is generated in a personalised manner for affecting the experience of the player and SBPCG offers a taxonomy for the generation of game content through search. He co-edited the first book on Procedural Content Generation for games.

Togelius' research has appeared in respected international media such as New Scientist, and Le Monde, The Verge, The Economist, and the MIT Technology Review.

Listen to his work on the Eye on AI Podcast:

The Game Seminar Series: All facets of digital games

The Game Seminar Series (GSS) are special academically oriented lectures that are held approximately once a month at the Institute of Digital Games. They are open to the public, but targeted to give University of Malta students supplementary information and update them on current research in the field. Research and education doesn't happen in silos, especially not in the multi-disciplinary field of game design. The Seminars bring together academics, practitioners and enthusiasts with a common love for games of any type: digital, analog, urban, free-form, and can range from the highly technological to the extremely philosophical. There is sure to be something to interest you. If you'd like to be kept up to date on our GSS and other events we invite you to subscribe to our Newsletter.