May 20, 2018

Summer School on AI and Games

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The third International Summer School on Artificial Intelligence and Games will be held in Copenhagen, Denmark, from June 22 to 26, 2020. The school is organized by modl.ai in partnership with Unity, DeepMind, and Creative Assembly (more partners will be announced soon).

The summer school is dedicated to the uses of artificial intelligence (AI) techniques in and for games. After introductory lectures that explain the background and key techniques in AI and games, the school will introduce participants the uses of AI for playing games, for generating content for games, and for modeling players.

This school is suitable for industrial game developers, designers, programmers and practitioners, but also for graduate students in games, artificial intelligence, design, human-computer interaction, and computational intelligence.

The main lecturers are Georgios N. Yannakakis and Julian Togelius, co-authors of the AI and Games textbook (http://www.gameaibook.org), the first comprehensive textbook on the use of AI in games. During the first phase of the school theoretical lectures will be complemented by guest lectures on special topics in game AI and by hands-on workshops given by world-leading practitioners. For the second phase of the school, we plan a game AI jam on the taught material.

Registrations can be done on the Summer School website.

The 1st International Summer School on Artificial Intelligence and Games

IDG director Georgios N. Yannakakis and Julian Togelius are organized the 1st international summer school on Artificial Intelligence and Games, which was held in Chania, Greece, from May 28 to June 01 2018.

The main lecturers were then also Georgios N. Yannakakis and Julian Togelius, co-authors of the AI and Games textbook, the first comprehensive textbook on the use of AI in games. During the first phase of the school theoretical lectures will be complemented by guest lectures on special topics in game AI and by hands-on workshops given by world-leading practitioners from DeepMind, Ubisoft, Yokozuna Data, and other partners. For the second phase of the school, a game AI jam on the taught material was organised, facilitated by IDG lecturer Antonios Liapis.