November 5, 2019

Learn to Machine Learn! - Our New Project about Machine Learning in Education

  • Tagged:
  • Funded Project

The Institute of Digital Games organizes the first multiplier event of the (LearnML) project on the 5th of December with an opening address by the Minister of Education and Employment, Hon. E. Bartolo and the Rector of the University of Malta, Prof. A. Vella. A number of internationally established researchers and educators from Malta, Norway and Greece will also talk about game-based learning, computational thinking, ethics of AI, and the didactics of AI training in primary and secondary education. Guests will also have the opportunity to try out the games that form the basis of the project and connect with the researchers.

Educators are particularly welcome! Through this event there will be the opportunity to collaborate with you over the coming 3 years.

Event is free, but registration is required!

Machine Learning Project in Education

The “Learn to Machine Learn” (LearnML) project is a three-year Strategic Partnership in the field of Education aiming to produce an innovative solution for the teaching and learning of crucial 21st century skills relating to digital literacy, computational thinking, Artificial Intelligence (AI) and Machine Learning (ML), so that Europe’s children and teenagers can develop into responsible citizens and insightful thinkers able to navigate the complex digital space and effectively contribute to its design. The Institute of Digital Games, has been active in research concerning the application of machine learning algorithms for betterment in education system, speaking internationally on panels related to artificial intelligence in serious games as well as applying this in previous erasmus projects such as eCrisis.

Our Vision on How Machine Learning can Improve Education

The new generation has to develop advanced digital literacy skills, to question and critically analyse and interpret data and information, recognise misinformation spread via social media platforms, emerging cultural and social biases embedded in the architecture and design of computer systems, and the ethical and political implications. To address these challenges, the LearnML project brings state-of-the-art innovation into schools, transfers the notion of AI literacy to primary and secondary education and aims to introduce students to the core principles of AI and ML through a uniquely designed game-based educational toolbox. Specifically, the core objectives of the project are to design an AI and ML framework within the primary and secondary educational context, implement an innovative game-based learning toolbox that realises ML training scenarios, produce relevant and effective training, teaching and learning material for course development based on gameful ML activities, educate teachers to effectively engage students and promote creative reflection on AI ethics, data biases and societal implications, and widely involve students in ML training courses that include playful game-based learning activities so that they become AI literate but most importantly responsible citizens of Europe with regards to the ethics and threats of AI.

Programme: Artificial Intelligence and Machine Learning in Education

Registration required here: https://forms.gle/v93Eujb7vAiKKR6C8

10:00 Opening by Minister of Education and Employment, Hon. E. Bartolo,
10:15 The Future of Education - UM Rector, Prof. Alfred J. Vella
10:30 The Learn to Machine Learn Project – Prof. Georgios N. Yannakakis (UM, MT)
10:45 The wider LearnML framework– Prof. Michalis Giannakos (Norwegian University of Science and Technology, NO) – LearnML Framework [IO1]
11:00 Games for computational thinking and ethics – Dr Iro Voulgari (UM, MT) – LearnML Framework [IO1]
11:30 Bringing LearnML game-based learning in class – Mr Elias Stouraitis (Palladio School, GR) and Ms Desiree Bugeja (Science Center Malta, MT) – LearnML Framework [IO1]
11:15 AI and Serious Games for Education – Dr Kostas Karpouzis (NTUA, GR), Dr Vanessa Camillier and Georgios Yannakakis (UM, MT) – LearnML Educational Toolbox [IO2]
11:45 Play time! – Guests will have an opportunity to try the games and interact with the game designers