July 1, 2024

IDG staff at the Dagstuhl Seminar on Computational Creativity for Game Development

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  • Staff Work

Three staff members of the Institute of Digital Games attended the prestigious Dagstuhl Seminar on Computational Creativity for Game Development in June 2024. Dr. David Melhart, Dr. Ahmed Khalifa and Prof. Antonios Liapis were invited to this seminar, taking place at the Schloss (Castle) Dagstuhl in Germany, to contribute their expertise in Artificial Intelligence (AI), Procedural Content Generation, and Affective Computing to the international group of researchers attending the seminar. Over the course of a week, the seminar attendees engaged in intense discussions identifying the future trends in research and development for Game AI and Computational Game Creativity. The seminar was well attended with over 30 international researchers and developpers working at major companies such as Ubisoft and Creative Assembly. The IDG members contributed to several working group over the period of one week, exploring topics such as small and controllable language models, AI for analyzing interactive stories (such as those found in visual novels), AI for generating (playful) romantic comedies, and communal computational creativity applications that break the current trends of one human interacting with one AI.