IDG members Antonios Liapis and Phil Lopes have attended the International Conference of Computational Creativity (ICCC) in Paris to present exciting new work from the Institute. ICCC is a lively conference which studies the art, science, philosophy and engineering of computational systems which exhibit behaviors that unbiased observers would deem to be creative. This year, ICCC included a plethora of talks describing impressive applications of creative software for music generation and improvisation, game level generation, computational poetry, 2D and 3D art and more.
The conference was preceded by a 1-day workshop on Computational Creativity & Games (CCGW), organized by IDG members Antonios Liapis and Georgios N. Yannakakis, along with Mike Cook and Chong-U Lim. You can find information about the workshop, its accepted papers, and videos of the talks here. In total, 4 papers authored or co-authored by IDG members were presented in ICCC and CCGW and covered AI-assisted game design, artificial evolution driven by surprise, level generation for horror games and generation of adventure games based on Wikipedia articles.