February 8, 2019

Game Seminar Series - Ubisoft 10 Years Later - A Candid Snapshot by Coline Pannier

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The Institute of Digital Games is thrilled to have Coline Pannier speaking as part of our Game Seminar Series. She will be presenting Ubisoft 10 Years Later - A Candid Snapshot.

Game Development: An Inside Peek into the Evolution of Ubisoft Europe

In 2008, Coline entered Ubisoft as a graduate student and discovered with avid curiosity the world of game production. 10 years later, after many adventures in and out of videogames, she once more treads the floor of Ubisoft HQ for a freelance mission, full of memories of what the company once was.

A lot has changed since the old days and from the dissonant noise of her outdated knowledge, she picked up the echo of an emerging world.

From Game producer to Entrepreneur to Lecturer – Who is Coline?

Coline is a game producer, entrepreneur and lecturer at the Amsterdam University of Applied Sciences. She teaches game design at this school in Netherlands as part of their ICT- Game Development Bachelor course. She helped create the international training Academies at Ubisoft. After moving to Amsterdam, she worked in mobile game development and co-founded inaloop games, a start-up exploring circular business models for board games.

Passionate about creative collaboration and designing for the greater good, she is also consulting on team organisation and design thinking, spreading the passionate spirit of game development all around the world.

We welcome her back and you get a chance to attend her talk if you missed her other talks "Designing for Systemic Change" and "Better Living through Game Design".

The Game Seminar Series: All facets of digital games

The Game Seminar Series (GSS) are special academically oriented lectures that are held approximately once a month at the Institute of Digital Games. They are open to the public, but targeted to give University of Malta students supplementary information and update them on current research in the field. Research and education doesn't happen in silos, especially not in the multi disciplinary field of game design. The Seminars bring together academics, practitioners and enthusiasts with a common love for games of any type: digital, analog, urban, free-form, and can range from the highly technological to the extremely philosophical. There is sure to be something to interest you. If you'd like to be kept up to date on our GSS and other events we invite you to subscribe to our Newsletter.

Masters in Game Development and Design in Europe

The Institute of Digital Games is listed as one of the top 25 graduate schools in game design by the Princeton Review. The multidisciplinary approach allows students to come in from a game programming degree and get in depth knowledge of game design and the related technologies such as artificial intelligence, affective computing, procedural content generation, among others. At the same time they have a humanities oriented programme covering game analysis, immersion, game narrative and philosophy.